(C++)  1.1.0
A multi-platform, modular, universal engine for embedding advanced AI in games.
File List
Here is a list of all documented files with brief descriptions:
[detail level 1234]
  GrailCore
  ConfigHelpers
  DebugUtilities
  Logger
 AIEntity.hh
 AIManager.hh
 Behavior.hh
 BehaviorSequence.hh
 Blackboard.hh
 consts.h
 doxygen_dummy.h
 EntityGroup.h
 Plan.hh
 Reasoner.hh
 SynchronizedEntityContainer.h
  GrailData
  AISystemModel
  DebugInfo
  UtilityModel
 DataValidators.h
 GrailConfiguration.h
  GrailEvaluators
  Aggregators
  ConfigHelpers
  Curves
 Consideration.hh
 EntityBlackboardPair.hh
 Evaluator.hh
  GrailEvolution
 Arena.hh
 Crossover.hh
 EAOptimizer.hh
 EvoParam.hh
 EvoScript.hh
 GeneForUtility.h
 IEvoParam.hh
 Mutation.hh
 RouletteSampler.hh
 Selection.hh
  GrailLiveDebug
 Crc16.h
 LiveDebuggerServer.h
 TCPServer.h
 UDPServer.h
  GrailPlanners
  DebugUtilities
  Planner
  Reasoners
 DomainTranslator.hh
 Goal.hh
 GoalSelector.hh
 IPlannerObject.hh
 MemoryPool.hh
 ObjectIndexBinding.hh
  GrailSimulatedGames
  DebugUtilities
  DecisionTree
  OfflineLearning
  Reasoners
 ISimulatedActionTranslator.hh
 ISimulatedGameAction.hh
 ISimulatedGameHeuristic.hh
 ISimulatedGameStateTranslator.hh
 ISimulatedGameUnit.hh
 SimulatedGame.hh
 SimulatedGameActionMetadata.hh
 SimulatedGameHelper.h
 SimulatedGameNode.h
 SimulatedGameRuntime.hh
 SimulatedGameSnapshotObserver.h
 SimulatedGameStochasticUnit.hh
 SimulatedGameThinkingUnit.hh
  GrailUtilityAI
  ConfigHelpers
  DebugUtilities
  Reasoners
 Blueprint.hh
 Selector.hh