(C++)
1.1.0
A multi-platform, modular, universal engine for embedding advanced AI in games.
ConsiderationModel.h
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#ifndef GRAIL_CONSIDERATION_MODEL_H
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#define GRAIL_CONSIDERATION_MODEL_H
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#include <string>
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namespace
grail
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{
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struct
ConsiderationModel
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{
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std::string name{};
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};
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}
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#endif
grail::ConsiderationModel
Definition:
ConsiderationModel.h:9
GrailData
UtilityModel
ConsiderationModel.h
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