(C++)  1.1.0
A multi-platform, modular, universal engine for embedding advanced AI in games.
BehaviorModel.h
1 #ifndef GRAIL_BEHAVIOR_MODEL_H
2 #define GRAIL_BEHAVIOR_MODEL_H
3 
4 #include <string>
5 
6 namespace grail
7 {
8  struct BehaviorModel
9  {
10  std::string name{};
11  };
12 }
13 
14 #endif
15 
Definition: BehaviorModel.h:9