(C++)
1.1.0
A multi-platform, modular, universal engine for embedding advanced AI in games.
BehaviorModel.h
1
#ifndef GRAIL_BEHAVIOR_MODEL_H
2
#define GRAIL_BEHAVIOR_MODEL_H
3
4
#include <string>
5
6
namespace
grail
7
{
8
struct
BehaviorModel
9
{
10
std::string name{};
11
};
12
}
13
14
#endif
15
grail::BehaviorModel
Definition:
BehaviorModel.h:9
GrailData
UtilityModel
BehaviorModel.h
Generated by
1.9.1