1 #ifndef GRAIL_ENTITY_GROUP_H 
    2 #define GRAIL_ENTITY_GROUP_H 
    4 #include "Blackboard.hh" 
   15         std::shared_ptr<AIEntity> entity;
 
   18         EntityEntry(
const std::shared_ptr<AIEntity>& entity, 
int relativePriority);
 
   25         EntityGroup(
const std::string& name, 
const std::vector<EntityEntry>& entityEntries);
 
   27         const std::string& GetName() 
const;
 
   29         void SetId(
size_t id);
 
   32         void AddEntityEntry(
const std::shared_ptr<AIEntity>& entity, 
int relativePriority);
 
   33         void RemoveEntityEntry(
const AIEntity& entity);
 
   34         void AddGroupBlackboard(
const std::string& name, 
const std::shared_ptr<Blackboard>& blackboard);
 
   36         const std::vector<EntityEntry>& GetEntityEntries() 
const;
 
   37         const std::vector<std::pair<std::string, std::shared_ptr<Blackboard>>>& GetGroupBlackboards() 
const;
 
   40         size_t id = std::numeric_limits<size_t>::max();
 
   41         std::vector<EntityEntry> entityEntries{};
 
   42         std::vector<std::pair<std::string, std::shared_ptr<Blackboard>>> groupBlackboards{};
 
The AIEntity class - Defines a basic object which can execute behaviors.
Definition: AIEntity.hh:39
Definition: EntityGroup.h:22
Definition: EntityGroup.h:14