(C++)  1.1.0
A multi-platform, modular, universal engine for embedding advanced AI in games.
GrailConfiguration.h
1 #ifndef GRAIL_GRAIL_CONFIGURATION_H
2 #define GRAIL_GRAIL_CONFIGURATION_H
3 
4 #include "AISystemModel/EntityGroupModel.h"
5 #include "AISystemModel/EntityModel.h"
6 #include "UtilityModel/UtilityReasonerModel.h"
7 #include "UtilityModel/ConsiderationModel.h"
8 #include "UtilityModel/BehaviorModel.h"
9 #include "UtilityModel/EvaluatorTreeModel.h"
10 
11 namespace grail
12 {
14  {
15  std::vector<EntityGroupModel> entityGroupModels{};
16  std::vector<EntityModel> entityModels{};
17  std::vector<UtilityReasonerModel> utilityReasonerModels{};
18  std::vector<EvaluatorTreeModel> evaluatorTreeModels{};
19  };
20 }
21 
22 #endif
Definition: GrailConfiguration.h:14