1 #ifndef GRAIL_DEBUG_INFO_H
2 #define GRAIL_DEBUG_INFO_H
4 #include "GrailStateSnapshot.h"
5 #include "SimulatedGamesSnapshots.h"
6 #include "PlannerSnapshots.h"
7 #include "UtilityReasonerSnapshot.h"
16 float startTime = 0.0f;
18 std::vector<GrailStateSnapshot> grailStateSnapshots{};
19 std::map<size_t, std::vector<SimulatedGameReasonerSnapshot>> simGameReasonerSnapshotsPerEntityId{};
20 std::map<size_t, std::vector<UtilityReasonerSnapshot>> utilityReasonerSnapshotsPerEntityId{};
21 std::map<size_t, std::vector<PlannerReasonerSnapshot>> plannerReasonerSnapshotsPerEntityId{};
Definition: GrailDebugInfo.h:15