1 #ifndef GRAIL_ENTITY_STATE_H 
    2 #define GRAIL_ENTITY_STATE_H 
    4 #include "BehaviorData.h" 
   15         std::map<std::string, std::string> privateBlackboardData{};
 
   16         std::vector<std::string> localSharedBlackboardAccess{};
 
   17         std::vector<std::string> globalSharedBlackboardAccess{};
 
   18         std::vector<std::string> entityTags{};
 
Definition: BehaviorData.h:10
Definition: EntityState.h:12