(C++)
1.1.0
A multi-platform, modular, universal engine for embedding advanced AI in games.
UtilityReasonerModel.h
1
#ifndef GRAIL_UTILITY_SYSTEM_MODEL_H
2
#define GRAIL_UTILITY_SYSTEM_MODEL_H
3
4
#include "UtilitySelectorModel.h"
5
6
namespace
grail
7
{
8
struct
UtilityReasonerModel
9
{
10
UtilitySelectorModel
selectorModel{};
11
std::string name{};
12
float
persistence = 0.1f;
13
};
14
}
15
16
#endif
grail::UtilityReasonerModel
Definition:
UtilityReasonerModel.h:9
grail::UtilitySelectorModel
Definition:
UtilitySelectorModel.h:15
GrailData
UtilityModel
UtilityReasonerModel.h
Generated by
1.9.1