(C++)  1.1.0
A multi-platform, modular, universal engine for embedding advanced AI in games.
UtilityReasonerModel.h
1 #ifndef GRAIL_UTILITY_SYSTEM_MODEL_H
2 #define GRAIL_UTILITY_SYSTEM_MODEL_H
3 
4 #include "UtilitySelectorModel.h"
5 
6 namespace grail
7 {
9  {
10  UtilitySelectorModel selectorModel{};
11  std::string name{};
12  float persistence = 0.1f;
13  };
14 }
15 
16 #endif
Definition: UtilityReasonerModel.h:9
Definition: UtilitySelectorModel.h:15