(C++)  1.1.0
A multi-platform, modular, universal engine for embedding advanced AI in games.
EntityBlackboardPair.hh
1 #ifndef GRAIL_ENTITY_BLACKBOARD_PAIR_H
2 #define GRAIL_ENTITY_BLACKBOARD_PAIR_H
3 
4 #include "../GrailCore/AIEntity.hh"
5 #include "../GrailCore/Blackboard.hh"
6 
7 namespace grail
8 {
9 namespace utility
10 {
11  using EntityBlackboardPair = std::pair<const AIEntity*, Blackboard>;
12 }
13 }
14 
15 #endif // GRAIL_ENTITY_BLACKBOARD_PAIR_H