1 #ifndef GRAIL_ENTITY_GROUP_MODEL_H
2 #define GRAIL_ENTITY_GROUP_MODEL_H
11 std::string entityId{};
12 std::string blackboardName{};
17 std::string entityName{};
18 int relativePriority = 0;
24 std::vector<EntityNamePriorityPair> entityPriorityPairs{};
25 std::vector<EntityBlackboardNamePair> groupBlackboardMapping{};
26 std::vector<EntityBlackboardNamePair> globalBlackboardMapping{};
Definition: EntityGroupModel.h:10
Definition: EntityGroupModel.h:22
Definition: EntityGroupModel.h:16