(C++)  1.1.0
A multi-platform, modular, universal engine for embedding advanced AI in games.
C45SingleIterationResult.h
1 #ifndef GRAIL_C45_SINGLE_ITERATION_RESULT_HPP
2 #define GRAIL_C45_SINGLE_ITERATION_RESULT_HPP
3 #include <limits>
4 
5 namespace grail
6 {
7  namespace simulation
8  {
11  {
13  {
14  gain = std::numeric_limits<double>::lowest();
15  splitValue = std::numeric_limits<float>::lowest();
16  alreadyUsed = false;
17  }
18 
19  double gain;
20  float splitValue;
21  bool alreadyUsed;
22  };
23  }
24 }
25 
26 #endif //GRAIL_C45_SINGLE_ITERATION_RESULT_HPP
The whole class should be INTERNAL; part of the private interface.
Definition: C45SingleIterationResult.h:11