(C++)  1.1.0
A multi-platform, modular, universal engine for embedding advanced AI in games.
EntityModel.h
1 #ifndef GRAIL_ENTITY_MODEL_H
2 #define GRAIL_ENTITY_MODEL_H
3 
4 #include <string>
5 
6 namespace grail
7 {
8  struct EntityModel
9  {
10  std::string id{};
11  std::string reasonerId{};
12  };
13 }
14 
15 #endif
Definition: EntityModel.h:9