(C++)
1.1.0
A multi-platform, modular, universal engine for embedding advanced AI in games.
EntityModel.h
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#ifndef GRAIL_ENTITY_MODEL_H
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#define GRAIL_ENTITY_MODEL_H
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#include <string>
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namespace
grail
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{
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struct
EntityModel
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{
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std::string
id
{};
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std::string reasonerId{};
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};
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}
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#endif
grail::EntityModel
Definition:
EntityModel.h:9
GrailData
AISystemModel
EntityModel.h
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1.9.1