(C++)
1.1.0
A multi-platform, modular, universal engine for embedding advanced AI in games.
UtilityReasonerSnapshot.h
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#ifndef GRAIL_UTILITY_REASONER_SNAPSHOT_H
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#define GRAIL_UTILITY_REASONER_SNAPSHOT_H
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#include "UtilityEvaluatorSnapshot.h"
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#include <vector>
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namespace
grail
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{
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struct
UtilityReasonerSnapshot
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{
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size_t
entityId = 0;
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float
absoluteTime = 0.0f;
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float
relativeTime = 0.0f;
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std::vector<UtilityEvaluatorSnapshot> evaluatorSnapshots{};
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};
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}
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#endif
grail::UtilityReasonerSnapshot
Definition:
UtilityReasonerSnapshot.h:11
GrailData
DebugInfo
UtilityReasonerSnapshot.h
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