(C++)  1.1.0
A multi-platform, modular, universal engine for embedding advanced AI in games.
UtilityReasonerSnapshot.h
1 #ifndef GRAIL_UTILITY_REASONER_SNAPSHOT_H
2 #define GRAIL_UTILITY_REASONER_SNAPSHOT_H
3 
4 #include "UtilityEvaluatorSnapshot.h"
5 
6 #include <vector>
7 
8 namespace grail
9 {
11  {
12  size_t entityId = 0;
13  float absoluteTime = 0.0f;
14  float relativeTime = 0.0f;
15  std::vector<UtilityEvaluatorSnapshot> evaluatorSnapshots{};
16  };
17 }
18 
19 #endif
Definition: UtilityReasonerSnapshot.h:11