(C++)  1.1.0
A multi-platform, modular, universal engine for embedding advanced AI in games.
CurveDataSnapshot.h
1 #ifndef GRAIL_CURVE_DATA_SNAPSHOT_H
2 #define GRAIL_CURVE_DATA_SNAPSHOT_H
3 
4 #include "../UtilityModel/EvaluatorType.h"
5 #include <string>
6 
7 namespace grail
8 {
10  {
11  EvaluatorType evaluatorTypeId{};
12  std::string considerationName{};
13  float considerationValue = 0.0f;
14  float curveValue = 0.0f;
15  };
16 }
17 
18 #endif
Definition: CurveDataSnapshot.h:10