1 #ifndef GRAIL_STATE_SNAPSHOT_H 
    2 #define GRAIL_STATE_SNAPSHOT_H 
    4 #include "BlackboardState.h" 
    5 #include "EntityGroupData.h" 
    6 #include "EntityState.h" 
   16         float absoluteTime = 0.0f;
 
   17         float relativeTime = 0.0f;
 
   18         std::vector<std::string> tags{};
 
   19         std::vector<BlackboardState> sharedBlackboards{};
 
   20         std::vector<EntityGroupData> entityGroups{};
 
   21         std::vector<EntityState> entityData{};
 
Definition: GrailStateSnapshot.h:14