(C++)
1.1.0
A multi-platform, modular, universal engine for embedding advanced AI in games.
EvaluatorTreeReference.h
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#ifndef GRAIL_EVALUATOR_TREE_REFERENCE_H
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#define GRAIL_EVALUATOR_TREE_REFERENCE_H
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#include <string>
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namespace
grail
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{
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struct
EvaluatorNodeModel;
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struct
EvaluatorTreeReference
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{
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std::string treeName{};
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std::vector<EvaluatorNodeModel> inputEvaluatorModels{};
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std::vector<EvaluatorTreeReference> inputSubtreeReferences{};
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};
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}
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#endif
grail::EvaluatorTreeReference
Definition:
EvaluatorTreeReference.h:10
GrailData
UtilityModel
EvaluatorTreeReference.h
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