(C++)  1.1.0
A multi-platform, modular, universal engine for embedding advanced AI in games.
EvaluatorTreeReference.h
1 #ifndef GRAIL_EVALUATOR_TREE_REFERENCE_H
2 #define GRAIL_EVALUATOR_TREE_REFERENCE_H
3 
4 #include <string>
5 
6 namespace grail
7 {
8  struct EvaluatorNodeModel;
10  {
11  std::string treeName{};
12  std::vector<EvaluatorNodeModel> inputEvaluatorModels{};
13  std::vector<EvaluatorTreeReference> inputSubtreeReferences{};
14  };
15 }
16 
17 #endif
Definition: EvaluatorTreeReference.h:10