(C++)
1.1.0
A multi-platform, modular, universal engine for embedding advanced AI in games.
consts.h
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#ifndef GRAIL_CONSTS_H
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#define GRAIL_CONSTS_H
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#include <string>
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namespace
grail
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{
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namespace
consts
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{
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constexpr
const
std::size_t MAX_STRING_SIZE = 15;
//DO NOT CHANGE THIS VALUE!!!
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constexpr
const
int
SOFT_CAP_US = 1000;
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constexpr
const
int
HARD_CAP_US = 1000000;
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constexpr
const
char
DEFAULT_GRAIL_LOG_GROUP[] =
"grail"
;
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}
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}
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#endif
//GRAIL_CONSTS_H
GrailCore
consts.h
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