(C++)  1.1.0
A multi-platform, modular, universal engine for embedding advanced AI in games.
consts.h
1 #ifndef GRAIL_CONSTS_H
2 #define GRAIL_CONSTS_H
3 #include <string>
4 
5 
6 namespace grail
7 {
8  namespace consts
9  {
10  constexpr const std::size_t MAX_STRING_SIZE = 15; //DO NOT CHANGE THIS VALUE!!!
11 
12  constexpr const int SOFT_CAP_US = 1000;
13  constexpr const int HARD_CAP_US = 1000000;
14 
15  constexpr const char DEFAULT_GRAIL_LOG_GROUP[] = "grail";
16  }
17 }
18 #endif //GRAIL_CONSTS_H