(C++)
1.1.0
A multi-platform, modular, universal engine for embedding advanced AI in games.
Selection.hh
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#ifndef GRAIL_SELECTION_H
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#define GRAIL_SELECTION_H
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#include <vector>
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#include <memory>
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namespace
grail
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{
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namespace
evolution
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{
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class
EvoScript;
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class
Selection
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{
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public
:
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virtual
~
Selection
();
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virtual
void
Perform(std::vector<std::unique_ptr<EvoScript>>& population,
size_t
populationMaxSize);
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};
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}
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}
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#endif
// GRAIL_SELECTION_H
grail::evolution::Selection
Definition:
Selection.hh:14
GrailEvolution
Selection.hh
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