(C++)
1.1.0
A multi-platform, modular, universal engine for embedding advanced AI in games.
EvaluatorTreeModel.h
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#ifndef GRAIL_EVALUATOR_TREE_MODEL_H
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#define GRAIL_EVALUATOR_TREE_MODEL_H
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#include "EvaluatorNodeModel.h"
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#include <string>
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namespace
grail
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{
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struct
EvaluatorTreeModel
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{
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EvaluatorNodeModel
rootEvaluatorNode{};
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std::string treeName;
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};
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}
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#endif
grail::EvaluatorNodeModel
Definition:
EvaluatorNodeModel.h:13
grail::EvaluatorTreeModel
Definition:
EvaluatorTreeModel.h:11
GrailData
UtilityModel
EvaluatorTreeModel.h
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