(C++)  1.1.0
A multi-platform, modular, universal engine for embedding advanced AI in games.
EvaluatorTreeModel.h
1 #ifndef GRAIL_EVALUATOR_TREE_MODEL_H
2 #define GRAIL_EVALUATOR_TREE_MODEL_H
3 
4 #include "EvaluatorNodeModel.h"
5 
6 #include <string>
7 
8 namespace grail
9 {
11  {
12  EvaluatorNodeModel rootEvaluatorNode{};
13  std::string treeName;
14  };
15 }
16 
17 #endif
Definition: EvaluatorNodeModel.h:13
Definition: EvaluatorTreeModel.h:11