grail (C
1.0.0
A multi-platform, modular, universal engine for embedding advanced AI in games.
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Classes | |
class | CurveHelpers |
interface | IGoalAcceptor |
interface | IGoalSelector |
An interface used to specify goal selection logic for PlannerReasoner. Implement it if you want to define your own goal selection logic. More... | |
class | PriorityQueue |
class | PlannerReasoner |
A reasoner which uses planners to find optimal sequences of behaviors based on goals More... | |
class | SimulatedGameReasoner |
The reasoner that encalpsulates the SimulatedGame technique which is based on Monte Carlo Tree Search. More... | |
interface | IReasonerChangeObserver |
class | AIEntity |
Defines a basic object which can execute behaviors. More... | |
interface | IEntityChangeObserver |
class | AIManager |
Manages registered entities and shared blackboards. More... | |
class | Behavior |
A high-level abstraction of actions in the game. More... | |
class | BehaviorSequence |
The BehaviorSequence class - specialized Behavior executing sequence of provided subbehaviors one by one. More... | |
class | Blackboard |
Grail's universal data container More... | |
interface | IReasonerFactory |
class | ConfigInterpreter |
A class used to construct entities and entity groups based on configuration data More... | |
class | EntityGroup |
class | DefaultSink |
The DefaultSink class - sink writing messages to standard system output More... | |
class | FileSink |
The FileSink class - sink writing messages to file More... | |
class | LoggerManager |
class | Sink |
The Sink class - destination of logger messages More... | |
class | Plan |
A data structure used by PlannerReasoner to execute a sequence of behaviors More... | |
class | Reasoner |
Entity's "brain", assigns them behaviors chosen by user-defined algorithms. More... | |
class | SynchronizedVector |
class | WeakRef |
interface | IConsiderationProvider |
class | UtilityReasonerConfigInterpreter |
A helper class used for creating Utility Reasoner instance using configuration data More... | |
class | UtilityReasoner |
class | Prefab |
Responsible for producing contexts and instances of data used by UtilityReasoner. More... | |
Typedefs | |
using | BehaviorPrefab = Prefab< Behavior,(AIEntity, Blackboard), AIEntity > |
using | EntityBlackboardPair = ValueTuple< AIEntity, Blackboard > |
Functions | |
delegate void | PlannerDelegate (Plan plan, Goal goal) |