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Grail (C#)
1.4.0
A multi-platform, modular, universal engine for embedding advanced AI in games.
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Classes | |
| class | DefaultState |
| Default implementation of IState interface. All IState method implementations are empty. More... | |
| class | FiniteStateMachine |
| Class representing basic Finite State Machine. More... | |
| class | FiniteStateMachineBuilder |
| Builder for finite state machine. More... | |
| class | FSMBehavior |
| Class responsible for assigning behaviors using Finite State Machine algorithm. More... | |
| interface | IState |
| Class representing state of finite state machine. More... | |
Typedefs | |
| using | EntityBlackboardPair = ValueTuple< AIEntity, Blackboard > |