grail (C
1.0.0
A multi-platform, modular, universal engine for embedding advanced AI in games.
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The interface to be implemented by classes that should be converted and bound to plan-space WorldObjects More...
Public Member Functions | |
WorldObject | ToWorldObject (Domain domain, ObjectIndexBinding objectBinding) |
This method should create a WorldObject instance based on the given Domain. Use domain.CreateObject instead of constructing your own World Objects If you want to express interdependencies between World Objects, use ObjectIndexBinding More... | |
The interface to be implemented by classes that should be converted and bound to plan-space WorldObjects
WorldObject Grail.Planning.IPlannerObject.ToWorldObject | ( | Domain | domain, |
ObjectIndexBinding | objectBinding | ||
) |
This method should create a WorldObject instance based on the given Domain. Use domain.CreateObject instead of constructing your own World Objects If you want to express interdependencies between World Objects, use ObjectIndexBinding