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    Grail (C++)
    1.3.0
    
   A multi-platform, modular, universal engine for embedding advanced AI in games. 
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Public Member Functions | |
| IDebugSnapshotReceiver (const IDebugSnapshotReceiver &)=delete | |
| IDebugSnapshotReceiver (IDebugSnapshotReceiver &&)=delete | |
| IDebugSnapshotReceiver & | operator= (const IDebugSnapshotReceiver &)=delete | 
| IDebugSnapshotReceiver & | operator= (IDebugSnapshotReceiver &&)=delete | 
| virtual void | ProcessSnapshot (data::GrailStateSnapshot &snapshot)=0 | 
| virtual void | ProcessSnapshot (data::UtilityReasonerSnapshot &snapshot)=0 | 
| virtual void | ProcessSnapshot (data::PlannerReasonerSnapshot &snapshot)=0 | 
| virtual void | ProcessSnapshot (data::SimulatedGameReasonerSnapshot &snapshot)=0 |