Grail (C++)  1.3.0
A multi-platform, modular, universal engine for embedding advanced AI in games.
grail::data::GrailStateSnapshot Struct Reference

Public Attributes

float absoluteTime = 0.0f
 
float relativeTime = 0.0f
 
std::vector< std::string > tags {}
 
std::vector< BlackboardStatesharedBlackboards {}
 
std::vector< EntityGroupDataentityGroups {}
 
std::vector< EntityStateentityData {}
 

The documentation for this struct was generated from the following file: