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(C++)
1.1.0
A multi-platform, modular, universal engine for embedding advanced AI in games.
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Public Member Functions | |
LiveDebuggerServer (const std::string &serverName) | |
void | ProcessSnapshot (GrailStateSnapshot &stateSnapshot) override |
void | ProcessSnapshot (UtilityReasonerSnapshot &utilitySnapshot) override |
void | ProcessSnapshot (PlannerReasonerSnapshot &plannerSnapshot) override |
void | ProcessSnapshot (SimulatedGameReasonerSnapshot &simulatedGamesSnapshot) override |
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IDebugSnapshotReceiver (const IDebugSnapshotReceiver &)=delete | |
IDebugSnapshotReceiver (IDebugSnapshotReceiver &&)=delete | |
IDebugSnapshotReceiver & | operator= (const IDebugSnapshotReceiver &)=delete |
IDebugSnapshotReceiver & | operator= (IDebugSnapshotReceiver &&)=delete |