(C++)  1.1.0
A multi-platform, modular, universal engine for embedding advanced AI in games.
grail::UtilityReasonerSnapshot Struct Reference

Public Attributes

size_t entityId = 0
 
float absoluteTime = 0.0f
 
float relativeTime = 0.0f
 
std::vector< UtilityEvaluatorSnapshotevaluatorSnapshots {}
 

The documentation for this struct was generated from the following file: