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(C++)
1.1.0
A multi-platform, modular, universal engine for embedding advanced AI in games.
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Public Member Functions | |
| IDebugSnapshotReceiver (const IDebugSnapshotReceiver &)=delete | |
| IDebugSnapshotReceiver (IDebugSnapshotReceiver &&)=delete | |
| IDebugSnapshotReceiver & | operator= (const IDebugSnapshotReceiver &)=delete |
| IDebugSnapshotReceiver & | operator= (IDebugSnapshotReceiver &&)=delete |
| virtual void | ProcessSnapshot (struct GrailStateSnapshot &snapshot)=0 |
| virtual void | ProcessSnapshot (struct UtilityReasonerSnapshot &snapshot)=0 |
| virtual void | ProcessSnapshot (struct PlannerReasonerSnapshot &snapshot)=0 |
| virtual void | ProcessSnapshot (struct SimulatedGameReasonerSnapshot &snapshot)=0 |