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(C++)
1.0.0
A multi-platform, modular, universal engine for embedding advanced AI in games.
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Public Member Functions | |
TreeDataSample (std::vector< float > &initData) | |
TreeDataSample (std::vector< float > &initData, const ISimulatedGameAction *decision) | |
void | AddDecision (const ISimulatedGameAction *decision) |
std::unique_ptr< DatasetSample > | Reduce () |
const ISimulatedGameAction * | GetFirstDecision () const |
size_t | HashForLearning () const |
bool | EqualsForLearning (const TreeDataSample &other) const |
Public Attributes | |
std::vector< float > | data |