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(C++)
1.0.0
A multi-platform, modular, universal engine for embedding advanced AI in games.
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Represents elements stored in DataSet. They consist of a vector of consideration values and decision made under those considerations. More...
#include <DatasetSample.hh>
Public Member Functions | |
DatasetSample (const DatasetSample &sample) | |
DatasetSample (std::unique_ptr< ISimulatedGameAction > decision, std::initializer_list< float > data) | |
Constructs sample with provided consideration values and decision. | |
DatasetSample (std::unique_ptr< ISimulatedGameAction > decision, std::vector< float > data) | |
Constructs sample with provided consideration values and decision. | |
ISimulatedGameAction * | GetDecision () const |
std::string | ToString (IDecisionStringSerializer< ISimulatedGameAction > &actionSerializer) const |
Public Attributes | |
std::vector< float > | data |
Values measured for considerations. | |
Represents elements stored in DataSet. They consist of a vector of consideration values and decision made under those considerations.