Unity Plugin Documentation
In this section of documentation, we describe Grail Plugin for Unreal Engine 4. For further information, see the following pages:
Because of Unity-specific threading issues, you should override default ToString method of any MonoBehavior, ScriptableObject or any other Unity-provided base class you put on any blackboard. Otherwise Unity will throw exceptions when Grail’s debugger is enabled and AIManager is configured to use worker threads. |