|
interface | ISimulatedActionTranslator |
| Translates actions defined in SimulatedGame onto Behaviors used in Grail. More...
|
|
interface | ISimulatedGameAction |
| Base class for all actions in SimulatedGame. Derive from it for your actions. More...
|
|
interface | ISimulatedGameHeuristic |
| Interface that encapsulates an algorithm responsible for action-selection inside SimulatedGame (MCTS). This action-selection is performed in certain situations instead of sampling from the whole action space. The goal is to reduce the combinatorial complexity or just provide scripted behavior in certain moments of the game. More...
|
|
interface | ISimulatedGameStateTranslator |
|
class | ISimulatedGameUnit |
| Base class of a unit in the SimulatedGame framework. A unit represents part of the game-state and peforms actions that affect the game-state. You should not create instances of this class. Use specializations @SimulatedGameThinkingUnit or @SimulatedGameStochasticUnit instead. More...
|
|
class | SimulatedGame |
| The main interface class for the SimulatedGame model based on the MCTS algorithm. The class supports definition of a game, running simulations and obtaining results. More...
|
|
class | SimulatedGameActionMetadata |
| This class represents action defined in the SimulatedGames module with additional statistics (score, visits). More...
|
|
class | SimulatedGameHelper |
| For internal usage only; helps to perform iterations; contains iteration-global variables etc.
|
|
class | SimulatedGameNode |
|
class | SimulatedGameObserverForGUI |
|
class | SimulatedGameRuntime |
| An interface that is used to terminate simulation in MCTS and set scores to players. Scores are grabbed from here whenever a simulation ends. It is created automatically. More...
|
|
class | SimulatedGameStochasticUnit |
| A base class of a unit in SimulatedGame that peforms actions according to some probability distribution. It does not represents any players in the game. It should be used if either (1) randomness affects actions available to other players (2) randomness heavily affects the game outcome. Random effects should be applied as actions of SimulatedGameStochasticUnit. More...
|
|
class | SimulatedGameThinkingUnit |
| A base class of a unit related to a rational/intelligent player. MCTS chooses actions for this kind of unit. See also SimulatedGameStochasticUnit. All units together represent the game state. More...
|
|
class | ContinuousInnerDecisionNode |
|
class | DecisionNode |
|
class | DecisionTree |
|
class | LeafDecisionNode |
|
class | NominalInnerDecisionNode |
|
class | C45Algorithm |
| This class encapsulates the C4.5 Algorithm used to generate a decision tree (see Grail.Simulation.DecisionTree) based on the dataset provided. More...
|
|
class | C45Counter |
|
class | C45IterationParameters |
|
class | C45SingleIterationResult |
|
class | C45ValueDecisionCounter |
|
class | Dataset |
| Container for data in form of [consideration_values][decision], where consideration values are [float, float,...,float] and decision is TDecisionType. USe it for training the decision tree. More...
|
|
class | DatasetSample |
| Represents elements stored in DataSet. They consist of a vector of consideration values and decision made under those considerations. More...
|
|
interface | IVectorizer |
| Classes implementing this interface provide training data in the offline learning process. More...
|
|
class | OfflineLearner |
| This is the main class you will use to peform the offline learning process. Assign it to the unit of a SimulatedGame. It will gather properly vectorized data. You get access to this data by methods of this class. More...
|
|
class | TreeDataSample |
| Structure for storing results in UniqueTreeDataset. More...
|
|
class | HashSetExtensions |
|
class | UniqueTreeDataset |
| A class that stores samples, which are values for given considerations (conditions in decision tree) together with statistics of decisions performed under those considerations. When the learning process is stopped, then you can convert this object to a flat Dataset, that picks the most frequently chosen decision for each sample. More...
|
|
class | DecisionTreeBinarySerializer |
| Used to serialize decision tree in a binary mode. Pass object of this type to the DecisionTree.Serialize method. More...
|
|
class | DecisionTreeStringListSerializer |
| Used to serialize decision tree in a text mode into array of strings. Pass object of this type to the DecisionTree.Serialize method. More...
|
|
class | IDecisionStringSerializer |
| A class that defines objects that can serialize decisions (e.g., actions in SimplifiedGame) to a string. More...
|
|
class | IDecisionBinarySerializer |
| A class that defines objects that can serialize decisions (e.g., actions in SimplifiedGame) to a binary format. More...
|
|
class | IDecisionTreeSerializer |
| A base class for an object that is passed to Serialize() and Deserialize() methods of DecisionTree. Use the concrete implementations such as @DecisionTreeBinarySerializer or @DecisionTreeStringListSerializer. More...
|
|