◆ IsInitialized
bool Grail.Simulation.SimulatedGameObserverForGUI.IsInitialized = false |
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get |
Returns true if the observer is initialized and ready to gather data.
◆ IterationSnapshots
Serialization of Simulated Game iterations that were gathered during the debugging process.
◆ MaxIteration
uint Grail.Simulation.SimulatedGameObserverForGUI.MaxIteration = uint.MaxValue |
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getset |
Gets or sets the maximum number of iteration that will be gathered during the debugging
◆ MinIteration
uint Grail.Simulation.SimulatedGameObserverForGUI.MinIteration = 0 |
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getset |
Gets or sets the minimum number of iteration that will be gathered during the debugging
◆ UnitSnapshots
Serialization of all units that are part of the Simulated Game. These snapshots were made at the beginning of the game.
The documentation for this class was generated from the following file:
- GrailSimulatedGames/source/SimulatedGames/Core/SimulatedGameObserverForGUI.cs