Grail (C++)  1.3.0
A multi-platform, modular, universal engine for embedding advanced AI in games.
grail::data::EntityGroupData Struct Reference

Public Attributes

std::string name {}
 
unsigned int id = 0
 
std::vector< unsigned int > entityIds {}
 
std::vector< BlackboardStategroupSharedBlackboardStates {}
 
std::map< unsigned int, std::vector< std::string > > groupBlackboardConnections {}
 
std::map< unsigned int, std::vector< std::string > > globalBlackboardConnections {}
 

The documentation for this struct was generated from the following file: