Grail (C++)
1.3.0
A multi-platform, modular, universal engine for embedding advanced AI in games.
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Public Attributes | |
int | version = data_serialization_versions::DEBUG_SERIALIZATION_VERSION |
float | startTime = 0.0f |
float | endTime = 0.0f |
std::vector< GrailStateSnapshot > | grailStateSnapshots {} |
std::map< size_t, std::vector< SimulatedGameReasonerSnapshot > > | simGameReasonerSnapshotsPerEntityId {} |
std::map< size_t, std::vector< UtilityReasonerSnapshot > > | utilityReasonerSnapshotsPerEntityId {} |
std::map< size_t, std::vector< PlannerReasonerSnapshot > > | plannerReasonerSnapshotsPerEntityId {} |