Grail (C++)  1.3.0
A multi-platform, modular, universal engine for embedding advanced AI in games.
grail::data::GrailDebugInfo Struct Reference

Public Attributes

int version = data_serialization_versions::DEBUG_SERIALIZATION_VERSION
 
float startTime = 0.0f
 
float endTime = 0.0f
 
std::vector< GrailStateSnapshotgrailStateSnapshots {}
 
std::map< size_t, std::vector< SimulatedGameReasonerSnapshot > > simGameReasonerSnapshotsPerEntityId {}
 
std::map< size_t, std::vector< UtilityReasonerSnapshot > > utilityReasonerSnapshotsPerEntityId {}
 
std::map< size_t, std::vector< PlannerReasonerSnapshot > > plannerReasonerSnapshotsPerEntityId {}
 

The documentation for this struct was generated from the following file: