(C++)  1.1.0
A multi-platform, modular, universal engine for embedding advanced AI in games.
grail::GrailConfiguration Struct Reference

Public Attributes

std::vector< EntityGroupModelentityGroupModels {}
 
std::vector< EntityModelentityModels {}
 
std::vector< UtilityReasonerModelutilityReasonerModels {}
 
std::vector< EvaluatorTreeModelevaluatorTreeModels {}
 

The documentation for this struct was generated from the following file: