(C++)  1.1.0
A multi-platform, modular, universal engine for embedding advanced AI in games.
grail::EvaluatorTreeReference Struct Reference

Public Attributes

std::string treeName {}
 
std::vector< EvaluatorNodeModelinputEvaluatorModels {}
 
std::vector< EvaluatorTreeReferenceinputSubtreeReferences {}
 

The documentation for this struct was generated from the following file: