(C++)
1.1.0
A multi-platform, modular, universal engine for embedding advanced AI in games.
|
The main class responsible for finding paths in plan space. More...
#include <Planner.hh>
Classes | |
struct | AbstractPlan |
struct | Config |
Public Member Functions | |
Planner (MemoryPool &memory) | |
Planner (MemoryPool &memory, const WorldState &initialState, const Config &config=Config{}) | |
void | SetIterationLimit (std::size_t iterationLimit) |
void | SetMaxPlanLength (int maxLength) |
void | SetMaxPlanCost (double maxCost) |
void | SetHeuristic (PlannerHeuristic heuristic) |
void | ResetConfig (const Config &config) |
void | PushCondition (ConditionFunction condition) |
AbstractPlan | GetPartialPlan () const |
PlannerIterationSnapshot | GetPlanSnapshot (std::size_t goalNodeIndex, std::size_t iteration) const |
void | Iterate (std::size_t iterationCount) noexcept |
void | IterateWithSnapshot (std::size_t iterationCount, PlannerReasonerSnapshot &snapshot, std::size_t minDebugSnapshotIteration=0, std::size_t maxDebugSnapshotIteration=std::numeric_limits< std::size_t >::max()) noexcept |
void | SetPlanFoundCallback (const std::function< void(const AbstractPlan &)> callbackFunction) |
void | SetPlanningFailedCallback (const std::function< void()> callbackFunction) |
void | Reset (const WorldState &initialState) |
bool | IsComputing () const |
The main class responsible for finding paths in plan space.
void grail::planning::Planner::PushCondition | ( | ConditionFunction | condition | ) |
Adds a single goal condition to the planner
condition | - a boolean function representing a single goal condition |