|  | (C++)
    1.1.0
    A multi-platform, modular, universal engine for embedding advanced AI in games. | 
The MemoryPool class - preallocated memory container for optimization issues. More...
#include <MemoryPool.hh>
| Public Member Functions | |
| MemoryPool (const std::size_t BYTES=5242880u) | |
| MemoryPool.  More... | |
| template<typename T , typename... ConstructorArguments> | |
| T & | Emplace (ConstructorArguments &&... arguments) | 
| std::size_t | Size () const | 
| void | Reset () | 
The MemoryPool class - preallocated memory container for optimization issues.
| 
 | inline | 
| BYTES | - determines how many bytes of memory will be preallocated |