(C++)
1.1.0
A multi-platform, modular, universal engine for embedding advanced AI in games.
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Public Member Functions | |
ISnapshotGenerator (const ISnapshotGenerator &)=delete | |
ISnapshotGenerator (ISnapshotGenerator &&)=delete | |
ISnapshotGenerator & | operator= (const ISnapshotGenerator &)=delete |
ISnapshotGenerator & | operator= (ISnapshotGenerator &&)=delete |
virtual void | SetTimestampProvider (const std::shared_ptr< ITimestampProvider > &provider)=0 |
virtual void | ProduceSnapshot ()=0 |
virtual void | AddReceiver (IDebugSnapshotReceiver *receiver)=0 |
virtual void | RemoveReceiver (IDebugSnapshotReceiver *receiver)=0 |
virtual void | Release ()=0 |