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(C++)
1.1.0
A multi-platform, modular, universal engine for embedding advanced AI in games.
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Provides timestamps for debugging purposes, so debug data (e.g. events) can be placed on timeline. More...
#include <ITimestampProvider.h>
Public Member Functions | |
| ITimestampProvider (const ITimestampProvider &)=delete | |
| ITimestampProvider (ITimestampProvider &&)=delete | |
| ITimestampProvider & | operator= (const ITimestampProvider &)=delete |
| ITimestampProvider & | operator= (ITimestampProvider &&)=delete |
| virtual float | GetTimestamp ()=0 |
Provides timestamps for debugging purposes, so debug data (e.g. events) can be placed on timeline.