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(C++)
1.1.0
A multi-platform, modular, universal engine for embedding advanced AI in games.
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This is the complete list of members for grail::IDebugSnapshotReceiver, including all inherited members.
| IDebugSnapshotReceiver()=default (defined in grail::IDebugSnapshotReceiver) | grail::IDebugSnapshotReceiver | |
| IDebugSnapshotReceiver(const IDebugSnapshotReceiver &)=delete (defined in grail::IDebugSnapshotReceiver) | grail::IDebugSnapshotReceiver | |
| IDebugSnapshotReceiver(IDebugSnapshotReceiver &&)=delete (defined in grail::IDebugSnapshotReceiver) | grail::IDebugSnapshotReceiver | |
| operator=(const IDebugSnapshotReceiver &)=delete (defined in grail::IDebugSnapshotReceiver) | grail::IDebugSnapshotReceiver | |
| operator=(IDebugSnapshotReceiver &&)=delete (defined in grail::IDebugSnapshotReceiver) | grail::IDebugSnapshotReceiver | |
| ProcessSnapshot(struct GrailStateSnapshot &snapshot)=0 (defined in grail::IDebugSnapshotReceiver) | grail::IDebugSnapshotReceiver | pure virtual |
| ProcessSnapshot(struct UtilityReasonerSnapshot &snapshot)=0 (defined in grail::IDebugSnapshotReceiver) | grail::IDebugSnapshotReceiver | pure virtual |
| ProcessSnapshot(struct PlannerReasonerSnapshot &snapshot)=0 (defined in grail::IDebugSnapshotReceiver) | grail::IDebugSnapshotReceiver | pure virtual |
| ProcessSnapshot(struct SimulatedGameReasonerSnapshot &snapshot)=0 (defined in grail::IDebugSnapshotReceiver) | grail::IDebugSnapshotReceiver | pure virtual |
| ~IDebugSnapshotReceiver()=default (defined in grail::IDebugSnapshotReceiver) | grail::IDebugSnapshotReceiver | virtual |