(C++)
1.1.0
A multi-platform, modular, universal engine for embedding advanced AI in games.
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grail::EntityNamePriorityPair Struct Reference
Public Attributes
std::string
entityName
{}
int
relativePriority
= 0
The documentation for this struct was generated from the following file:
GrailData/AISystemModel/
EntityGroupModel.h
grail
EntityNamePriorityPair
Generated by
1.9.1