(C++)
1.1.0
A multi-platform, modular, universal engine for embedding advanced AI in games.
Public Attributes
|
List of all members
grail::EntityBlackboardNamePair Struct Reference
Public Attributes
std::string
entityId
{}
std::string
blackboardName
{}
The documentation for this struct was generated from the following file:
GrailData/AISystemModel/
EntityGroupModel.h
grail
EntityBlackboardNamePair
Generated by
1.9.1