(C++)
1.0.0
A multi-platform, modular, universal engine for embedding advanced AI in games.
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grail::EntityGroupData Struct Reference
Public Attributes
std::string
name
{}
size_t
id
= 0
std::vector< size_t >
entityIds
{}
std::vector<
BlackboardState
>
groupSharedBlackboardStates
{}
The documentation for this struct was generated from the following file:
GrailData/GrailDebugInfo/
EntityGroupData.h
grail
EntityGroupData
Generated by
1.9.1