(C++)
1.0.0
A multi-platform, modular, universal engine for embedding advanced AI in games.
EntityGroupData.h
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#ifndef GRAIL_ENTITY_GROUP_DATA_H
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#define GRAIL_ENTITY_GROUP_DATA_H
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#include "BlackboardState.h"
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#include <vector>
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namespace
grail
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{
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struct
EntityGroupData
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{
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std::string name{};
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size_t
id
= 0;
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std::vector<size_t> entityIds{};
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std::vector<BlackboardState> groupSharedBlackboardStates{};
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};
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}
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#endif
grail::EntityGroupData
Definition:
EntityGroupData.h:10
GrailData
GrailDebugInfo
EntityGroupData.h
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