(C++)  1.0.0
A multi-platform, modular, universal engine for embedding advanced AI in games.
EntityGroupData.h
1 #ifndef GRAIL_ENTITY_GROUP_DATA_H
2 #define GRAIL_ENTITY_GROUP_DATA_H
3 
4 #include "BlackboardState.h"
5 #include <vector>
6 
7 namespace grail
8 {
10  {
11  std::string name{};
12  size_t id = 0;
13  std::vector<size_t> entityIds{};
14  std::vector<BlackboardState> groupSharedBlackboardStates{};
15  };
16 }
17 
18 #endif
Definition: EntityGroupData.h:10