(C++)
1.0.0
A multi-platform, modular, universal engine for embedding advanced AI in games.
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Public Member Functions | |
IDebugSnapshotReceiver (const IDebugSnapshotReceiver &)=delete | |
IDebugSnapshotReceiver (IDebugSnapshotReceiver &&)=delete | |
IDebugSnapshotReceiver & | operator= (const IDebugSnapshotReceiver &)=delete |
IDebugSnapshotReceiver & | operator= (IDebugSnapshotReceiver &&)=delete |
virtual void | ProcessSnapshot (struct GrailStateSnapshot &snapshot)=0 |
virtual void | ProcessSnapshot (struct UtilityReasonerSnapshot &snapshot)=0 |
virtual void | ProcessSnapshot (struct PlannerReasonerSnapshot &snapshot)=0 |
virtual void | ProcessSnapshot (struct SimulatedGameReasonerSnapshot &snapshot)=0 |