(C++)
1.0.0
A multi-platform, modular, universal engine for embedding advanced AI in games.
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#include <SimulatedGamesSnapshots.h>
Public Attributes | |
std::vector< simulation::SimulatedGameUnitSnapshot > | unitSnapshots = {} |
Units that took part in the game. | |
std::vector< simulation::SimulatedGameIterationSnapshot > | iterationSnapshots = {} |
Snapshots of iterations contained in the SimulatedGameSnapshot. | |
float | absoluteTime = 0 |
float | relativeTime = 0 |
size_t | entityId = 0 |
DTO - data transfer object / plain data object. Represents complete debug snapshot of SimulatedGame running for certain number of iterations