(C++)
1.0.0
A multi-platform, modular, universal engine for embedding advanced AI in games.
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This is the complete list of members for grail::IDebugSnapshotReceiver, including all inherited members.
IDebugSnapshotReceiver()=default (defined in grail::IDebugSnapshotReceiver) | grail::IDebugSnapshotReceiver | |
IDebugSnapshotReceiver(const IDebugSnapshotReceiver &)=delete (defined in grail::IDebugSnapshotReceiver) | grail::IDebugSnapshotReceiver | |
IDebugSnapshotReceiver(IDebugSnapshotReceiver &&)=delete (defined in grail::IDebugSnapshotReceiver) | grail::IDebugSnapshotReceiver | |
operator=(const IDebugSnapshotReceiver &)=delete (defined in grail::IDebugSnapshotReceiver) | grail::IDebugSnapshotReceiver | |
operator=(IDebugSnapshotReceiver &&)=delete (defined in grail::IDebugSnapshotReceiver) | grail::IDebugSnapshotReceiver | |
ProcessSnapshot(struct GrailStateSnapshot &snapshot)=0 (defined in grail::IDebugSnapshotReceiver) | grail::IDebugSnapshotReceiver | pure virtual |
ProcessSnapshot(struct UtilityReasonerSnapshot &snapshot)=0 (defined in grail::IDebugSnapshotReceiver) | grail::IDebugSnapshotReceiver | pure virtual |
ProcessSnapshot(struct PlannerReasonerSnapshot &snapshot)=0 (defined in grail::IDebugSnapshotReceiver) | grail::IDebugSnapshotReceiver | pure virtual |
ProcessSnapshot(struct SimulatedGameReasonerSnapshot &snapshot)=0 (defined in grail::IDebugSnapshotReceiver) | grail::IDebugSnapshotReceiver | pure virtual |
~IDebugSnapshotReceiver()=default (defined in grail::IDebugSnapshotReceiver) | grail::IDebugSnapshotReceiver | virtual |