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(C++)
1.0.0
A multi-platform, modular, universal engine for embedding advanced AI in games.
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The DefaultSink class - sink writing messages to standard system output. More...
#include <DefaultSink.hh>


Public Member Functions | |
| DefaultSink (bool isSynchronized=false) | |
Public Member Functions inherited from grail::Sink | |
| Sink (bool isSynchronized=false) | |
| Sink (const Sink &other)=delete | |
| Sink (Sink &&other)=delete | |
| Sink & | operator= (const Sink &other)=delete |
| Sink & | operator= (Sink &&other)=delete |
| void | Sync (std::string message) |
Protected Member Functions | |
| void | Log (std::string message) override |
| Log - override this method to define how the messege should be logged. More... | |
The DefaultSink class - sink writing messages to standard system output.
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overrideprotectedvirtual |
Log - override this method to define how the messege should be logged.
| message |
Implements grail::Sink.