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(C++)
1.0.0
A multi-platform, modular, universal engine for embedding advanced AI in games.
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This is the complete list of members for grail::DefaultSink, including all inherited members.
| DefaultSink(bool isSynchronized=false) (defined in grail::DefaultSink) | grail::DefaultSink | |
| Log(std::string message) override | grail::DefaultSink | protectedvirtual |
| operator=(const Sink &other)=delete (defined in grail::Sink) | grail::Sink | |
| operator=(Sink &&other)=delete (defined in grail::Sink) | grail::Sink | |
| Sink(bool isSynchronized=false) (defined in grail::Sink) | grail::Sink | |
| Sink(const Sink &other)=delete (defined in grail::Sink) | grail::Sink | |
| Sink(Sink &&other)=delete (defined in grail::Sink) | grail::Sink | |
| Sync(std::string message) (defined in grail::Sink) | grail::Sink | |
| ~Sink()=default (defined in grail::Sink) | grail::Sink | virtual |